﻿using UnityEngine;
using System;
using System.Collections;

[Serializable]
public class Problem
{
    [Serializable]
    public class Solution
    {
        public string solution = "we do this.";
        public Effect[] effects;
    }
    public string question = "What do we do now?";
    public Solution[] solutions;
    public int selectedSolution = -1;
    //public int turnCounter = -1;

    public void ApplySelectedSolution()
    {
        //turnCounter = solutions[selectedSolution].effect.turnsInEffect;
        Status.effectsInPlay.AddRange(solutions[selectedSolution].effects);
    }


}
